We’ve just released a free quickstart document, which includes everything you need to learn the basics of the system, pick up a character, and play a session of the game. It’s specifically fine-tuned to be playable by people who have never played a roleplay game before. Check it out!
We’ll be running online gauntlets of Kill Sector on Roll20. If you’re craving some gladiatorial action, but haven’t been able to get people together, come to us and we’ll set up a session! More details can be found here.
Pop the cyber-champagne! We have liftoff!
Kill Sector can now be purchased on DrivethruRPG in pdf format for $10USD.
You are now fully able to live in our world - the world of action figures and big guns and sick fights and weirdo warriors. We hope you enjoy playing the game as thoroughly as we’ve enjoyed making and testing it. Create to your heart’s content - crazy characters, enemies, gauntlets, settings, and beyond.
Right. Due to a misunderstanding of DrivethruRPG's digital publishing timeline, the official release of Kill Sector has been briefly delayed. At this moment, we are unsure exactly when the document will come out, but it should (should) be within the next few days. We will keep you posted.
After about a year of working on our passion project, we here at Bahunga Worldwide are proud to announce that the PDF of our tabletop game, Kill Sector, is due to release December 16th!
We’ve been working our tails off revising the game, rebalancing functions, and making sure everything is pitch-perfect. I can say with confidence that this is exactly the game we envisioned from the get-go, and so much more.
What we have shown you on our website is barely scratching the surface of what we have in store - at last count, we have over 700 functions in our point-buy system, as well as the means to modify them to suit your needs. We are extremely excited to show you the universe of gladiatorial possibilities we have made for you.
The game will be released exclusively on DrivethruRPG, where it can be purchased for $10 USD.
As a quick update - we've been making a whole lot of progress in the past couple months - more than even we expected! I won't spoil too much, but I will let you know that we've been jam-packing the core rulebook with hundreds of functions to apply to your character, and plenty of open space for modifying these functions. We've also been sharpening the rules and making it as easy as possible for new players to enjoy the game.
Speaking of which, if you happen to be in the Southcoast Massachusetts area, we're setting up playtest sessions in several local venues. We tend to playtest on Thursdays and Sundays, but we have a modicum of flexibility when it comes to that schedule. I'm actually typing this as we are setting up at The Armoury in Fairhaven. We've also playtested at Table Top Games in Westport in the past, and are looking to branch out in the Southcoast and Providence areas. If you're interested in playing Kill Sector with its creators before it's released to the general public, and/or if you operate a venue looking to run a rules-lite, casual roleplay system that your customers can jump in and play without knowing anything about roleplay games, feel free to contact us at firstname.lastname@example.org!
Because I feel rude asking for your attention without showing you something cool, here's the underdrawing for a flyer we plan to make for Kill Sector:
In three days from posting this, public access to the beta version of Kill Sector will be closed out indefinitely. Specifically, it will close out on the 31st, at about 4:00 PM EST. From that point on, the beta will only be open to journalists. Journalists will be able to access the beta through the same form, but they will have to provide a link to the website they would plan to post on. We will refer to this as a "private beta".
If you've been on the fence up until now, this would be the time to sign up for the beta while it's still open to the public.
In lieu of a traditional article conclusion, here is a drawing of an angry dinosaur with a really big gun: